All 13 Tag Types
Full support for every NBT tag type from TAG_End to TAG_Long_Array, including 64-bit BigInt precision for TAG_Long.
Open your Minecraft Bedrock level.dat file, edit any NBT tag, and download the result. Works with PocketMine-MP, MCPE, and MCBE worlds. Everything runs in your browser — no upload needed.
Drop level.dat here
level.dat file. On a PocketMine-MP server it's in worlds/YourWorld/level.dat. On mobile (MCPE) it's in games/com.mojang/minecraftWorlds/<id>/level.dat.LevelName to rename the world.level.dat.A common issue in PocketMine-MP and Bedrock Edition: when you duplicate a world folder, the LevelName tag inside level.dat still contains the original world name. This causes:
This editor lets you quickly fix the LevelName and edit any other NBT tag — game mode, spawn coordinates, game rules, and more — without installing any software.
Full support for every NBT tag type from TAG_End to TAG_Long_Array, including 64-bit BigInt precision for TAG_Long.
Correctly handles the 8-byte little-endian header unique to Bedrock level.dat files.
Collapsible tree with type badges. Tap to expand compounds and lists, tap values to edit inline.
Add new tags to any compound or list. Remove tags you don't need. Full structural editing.
44px+ tap targets, bottom action bar, touch-friendly. Works great on phones and tablets.
Your files never leave your device. All parsing and editing happens in the browser with JavaScript.
NBT (Named Binary Tag) is the data format Minecraft uses to store world data, player data, and more. It's a tree structure of typed, named tags. Bedrock Edition uses little-endian byte order, while Java Edition uses big-endian.
level.dat is the main metadata file for a Minecraft world. It contains the world name, game mode, spawn position, game rules, difficulty, and many other settings. In Bedrock Edition, it starts with an 8-byte header followed by NBT data.
Yes. PocketMine-MP uses Bedrock Edition world format. This editor reads and writes the exact same level.dat format that PocketMine-MP expects.
No. Everything runs locally in your browser using JavaScript. Your file is read with the FileReader API and never sent anywhere.
No. Java Edition uses big-endian NBT with gzip compression and a different header format. This editor is specifically built for Bedrock Edition (little-endian, 8-byte header).
Always keep a backup of your original file before editing. If something goes wrong, you can restore the backup. The editor doesn't modify your original file — it creates a new download.
Yes. The editor is designed mobile-first with large tap targets, a bottom action bar, and responsive layout. On Android you can access your world files via a file manager. On iOS it's more limited due to sandboxing.